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Gran Turismo 2

American Government Special Collections Reference Desk

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Gran Turismo 2
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Wikipedia: Gran Turismo 2

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Japan Release: 11 December 1999
North America Release: 23 December 1999
Europe Release: 28 January 2000

A racing simulation game for the PlayStation produced by Polyphony Digital.

Awards and acknowledgements include:
Electronic Gaming Monthly 1999 Gamers' Choice Awards PlayStation Game of the Year
Electronic Gaming Monthly 1999 Gamers' Choice Awards Racing Game of the Year

History

The following section is an excerpt from Wikipedia's Gran Turismo 2 page on 21 September 2019, text available via the Creative Commons Attribution-ShareAlike 3.0 Unported License.

Gran Turismo 2 is a racing game for the Sony PlayStation. Gran Turismo 2 was developed by Polyphony Digital and published by Sony Computer Entertainment in 1999. It is the sequel to Gran Turismo. It was well-received publicly and critically, shipping 1.71 million copies in Japan, 20,000 in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008,[2][3] and eventually becoming a Sony Greatest Hits game. The title received an average of 93% in Metacritic's aggregate.

Gran Turismo 2 is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose vehicles they wish to use, and can enable damage. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new and returning courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks, including rally tracks.

Compared with Gran Turismo, the gameplay, physics and graphics are very similar: the only real noticeable difference in vehicle dynamics was the brakes, which became much less likely to lock up and cause the vehicle to oversteer. The major changes are the vastly expanded number of cars, tracks and races in simulation mode. Other differences include that the player can race events separately, if they do not want to enter the whole tournament. The player is no longer able to "qualify" for each race entered.


Reference Desk

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TypeTitle
2003 BookThe Cars of Gran Turismo by Huw Evans; Motorbooks International


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